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welcome to 10 years later.

Ten years ago, a group of individuals gained phenomenal powers, and were hunted by their own government. They found many others – dissidents who were forced out of the city – in a labor camp. They staged a breakout, leading hundreds of men and women to safety.

Now, the regime is coming for them. The rebels. The survivors. The changed… all of them.


The original events of a decade ago were told in a mutants and masterminds 2nd edition campaign that ran from 2006-2008. The story was never finished. 

Though the participants have scattered to the four winds, technology and circumstance has given the GM a chance to finish the story.  It's time.

If you need to rebuild your character (and you almost certainly do), please try to use Mutants and Masterminds 2nd edition. The game will be played by email/post, asynchronously, with very few die rolls. This will be about dramatic description and interaction.


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Ten Years Later schyzm schyzm